Our Story
StrikeMaster began as a project in our high school's Advanced Topics in Computer Science class. As part of a class-wide competition, students were divided into two teams, each challenged to solve a real-world problem. Our school's bowling coach needed a better way to organize team statistics, and each team was tasked with developing a solution.
Over the course of several months, we designed and built a custom platform tailored to our coach's needs. When the competition concluded, our project was selected as the winning solution, and our coach immediately began using it. Seeing the impact it had on our team showed us that this idea had the potential to help many more programs.
After the competition, two members of the original team came together to transform the classroom project into a professional platform. Over the next year, we completely redesigned the application from the ground up, expanded its capabilities, refined the user experience, and introduced the features needed to support bowling teams beyond our own school.
Today, StrikeMaster helps coaches, players, and teams organize statistics, track performance, and gain valuable insights throughout the season. What began as a classroom competition has evolved into a platform built to serve the bowling community, with a vision of making advanced bowling statistics accessible to teams across the country.